mirror of https://github.com/godotengine/godot
- fixes scale values of 0.0013 (det == 0.00004) not rendering, they should render even at small values, but not at zero like the editor grid plugin supplies zero exactly. - fixes node_3d_editor_plugin visibility bug when scale is zero - fix culling with small scaling values - which are still valid to be rendered like 0.00004 note: grid is still not fixed, it has det == 0 issues but this fixes one of them. |
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| .. | ||
| fbx_anim_container.h | ||
| fbx_bone.cpp | ||
| fbx_bone.h | ||
| fbx_material.cpp | ||
| fbx_material.h | ||
| fbx_mesh_data.cpp | ||
| fbx_mesh_data.h | ||
| fbx_node.h | ||
| fbx_skeleton.cpp | ||
| fbx_skeleton.h | ||
| import_state.h | ||
| model_abstraction.h | ||
| pivot_transform.cpp | ||
| pivot_transform.h | ||