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godot/servers/rendering/renderer_rd/effects
Allen Pestaluky a033656eda Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
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SCsub Add SMAA 1x 2025-05-21 15:02:09 -04:00
bokeh_dof.cpp
bokeh_dof.h
copy_effects.cpp
copy_effects.h
debug_effects.cpp
debug_effects.h
fsr.cpp Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
fsr.h Merge pull request #102552 from DarioSamo/shader-baker 2025-05-28 17:09:38 -05:00
fsr2.cpp Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
fsr2.h
luminance.cpp
luminance.h
metal_fx.h Renderer: Eliminates `String` allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
metal_fx.mm
motion_vectors_store.cpp
motion_vectors_store.h
resolve.cpp
resolve.h
roughness_limiter.cpp
roughness_limiter.h
smaa.cpp Add SMAA 1x 2025-05-21 15:02:09 -04:00
smaa.h Add SMAA 1x 2025-05-21 15:02:09 -04:00
sort_effects.cpp
sort_effects.h
spatial_upscaler.h Renderer: Eliminates `String` allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
ss_effects.cpp Renderer: Eliminates `String` allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
ss_effects.h
taa.cpp
taa.h
tone_mapper.cpp Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
tone_mapper.h Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
vrs.cpp
vrs.h