mirror of https://github.com/godotengine/godot
Quick fix for #82585. A better fix requires refactoring the way we detect the compiler version to make it more reliable, and get a consistent output. But I prefer to keep changes minimal for 3.x branches at this point. Also set CI version to 3.1.39, which is what we use for official 3.6 builds since 3.6-beta4. |
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| .. | ||
| android_builds.yml | ||
| ios_builds.yml | ||
| javascript_builds.yml | ||
| linux_builds.yml | ||
| macos_builds.yml | ||
| runner.yml | ||
| server_builds.yml | ||
| static_checks.yml | ||
| windows_builds.yml | ||