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godot/servers/rendering
Thaddeus Crews ca452113d4
Merge pull request #109437 from bruvzg/msdf_no_t
Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00
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dummy Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
environment
renderer_rd Merge pull request #109437 from bruvzg/msdf_no_t 2025-08-11 09:55:28 -05:00
storage Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Metal: Ensure correct output texture format selection 2025-08-08 12:50:16 +10:00
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check 2025-08-01 11:45:19 -05:00
rendering_device.h Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
rendering_device_driver.cpp
rendering_device_driver.h
rendering_device_graph.cpp D3D12: Fix shader model check, initialization error handling 2025-07-28 20:35:45 -04:00
rendering_device_graph.h
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp Merge pull request #108697 from clayjohn/pump-task 2025-07-30 09:03:42 -05:00
rendering_server_default.h Expose `RS.mesh_surface_update_index_region` 2025-06-05 19:35:59 +08:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_shader_container.cpp Support 64-bit sizes in Compression 2025-06-03 00:03:01 -07:00
rendering_shader_container.h Avoid -Wmissing-declarations warning in RenderingShaderContainer 2025-05-31 14:01:30 -07:00
rendering_shader_library.h Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
shader_compiler.cpp Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_compiler.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Fix shader function overloads with incorrect order 2025-07-05 09:50:55 +03:00
shader_language.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_preprocessor.cpp Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
shader_preprocessor.h
shader_types.cpp Fix a few improper memory accesses in the clustered forward vertex shader 2025-06-22 23:41:03 -07:00
shader_types.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_warnings.cpp Mark GDScript and shader warnings for translation 2025-06-24 23:11:56 +02:00
shader_warnings.h