mirror of https://github.com/godotengine/godot
-Always use temporal reproject, it just loos way better than any other filter. -By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance. -Disadvantage of temporal reproject is update latency so.. -Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency. |
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| .. | ||
| 2d | ||
| 3d | ||
| animation | ||
| audio | ||
| debugger | ||
| gui | ||
| main | ||
| resources | ||
| SCsub | ||
| register_scene_types.cpp | ||
| register_scene_types.h | ||
| scene_string_names.cpp | ||
| scene_string_names.h | ||