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godot/scene/main
Thaddeus Crews e748514112
Merge pull request #105835 from bruvzg/edited_scene_direction
Improve edited scene layout direction detection.
2025-07-09 11:33:11 -05:00
..
SCsub
canvas_item.compat.inc
canvas_item.cpp FTI - Add reset on setting `top_level` 2025-06-29 17:01:51 +01:00
canvas_item.h
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
missing_node.cpp
missing_node.h
multiplayer_api.cpp
multiplayer_api.h
multiplayer_peer.cpp
multiplayer_peer.h
node.compat.inc
node.cpp FTI - Add reset on setting `top_level` 2025-06-29 17:01:51 +01:00
node.h `FTI` - Change `SceneTree` global setting to static 2025-06-23 10:19:24 +01:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp `FTI` - Change `SceneTree` global setting to static 2025-06-23 10:19:24 +01:00
scene_tree.h `FTI` - Change `SceneTree` global setting to static 2025-06-23 10:19:24 +01:00
scene_tree_fti.cpp Clear `SceneTreeFTI` completely on enabling / disabling. 2025-06-30 08:04:53 +01:00
scene_tree_fti.h
scene_tree_fti_tests.cpp
scene_tree_fti_tests.h
shader_globals_override.cpp
shader_globals_override.h
status_indicator.cpp
status_indicator.h
timer.cpp
timer.h
viewport.cpp
viewport.h
window.cpp Merge pull request #105835 from bruvzg/edited_scene_direction 2025-07-09 11:33:11 -05:00
window.h Merge pull request #107581 from timothyqiu/window-title-update 2025-06-18 18:13:50 -05:00