mirror of https://github.com/godotengine/godot
- Based on C++14's `shared_time_mutex` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed - Simpler for `NO_THREADS` |
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| .. | ||
| android | ||
| iphone | ||
| javascript | ||
| linuxbsd | ||
| osx | ||
| server | ||
| uwp | ||
| windows | ||
| SCsub | ||
| register_platform_apis.h | ||