mirror of https://github.com/godotengine/godot
This is meant for users making custom builds to match the options used on
optimized, official builds.
This enables, on the platforms which support them:
- `use_static_cpp=yes` (portable binaries for Linux and Windows)
- `use_lto=yes` (link time optimizations - note: requires a lot of RAM!)
- `debug_symbols=no` (no debug symbols, smaller binaries)
Also abort when using MSVC with `production=yes`, as:
- It cannot optimize the GDScript VM like GCC or Clang do, leading to
significant performance drops.
- Its LTO support is unreliable, at least used to trigger crashes last
we tried it extensively.
All options can still be overridden if specified, and the `dev=yes` option
was changed to also support overrides.
(cherry picked from commit
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|---|---|---|
| .. | ||
| export | ||
| SCsub | ||
| crash_handler_osx.h | ||
| crash_handler_osx.mm | ||
| detect.py | ||
| dir_access_osx.h | ||
| dir_access_osx.mm | ||
| godot_main_osx.mm | ||
| joypad_osx.cpp | ||
| joypad_osx.h | ||
| logo.png | ||
| os_osx.h | ||
| os_osx.mm | ||
| platform_config.h | ||
| platform_osx_builders.py | ||
| power_osx.cpp | ||
| power_osx.h | ||
| semaphore_osx.cpp | ||
| semaphore_osx.h | ||