mirror of https://github.com/godotengine/godot
- Moved Variant struct definition to its own file so it can be used without include cycles (like on Dictionary). - Add `index` operator function so bindings like C++ can implement the operator[] overload (which needs a reference to the actual value). - Added missing new/destroy functions to Vector3i array. - Added print error/warning functions as helpers so bindings can print messages in the same manner as Godot itself does. |
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|---|---|---|
| .. | ||
| aabb.cpp | ||
| array.cpp | ||
| basis.cpp | ||
| callable.cpp | ||
| color.cpp | ||
| dictionary.cpp | ||
| gdnative.cpp | ||
| node_path.cpp | ||
| packed_arrays.cpp | ||
| plane.cpp | ||
| quat.cpp | ||
| rect2.cpp | ||
| rid.cpp | ||
| signal.cpp | ||
| string.cpp | ||
| string_name.cpp | ||
| transform.cpp | ||
| transform2d.cpp | ||
| variant.cpp | ||
| vector2.cpp | ||
| vector3.cpp | ||