mirror of https://github.com/godotengine/godot
The existing 'idea.platform.prefix' system-property approach only worked because of a Android Studio bug that leaks the system properties from Android Studio into Gradle build: - https://issuetracker.google.com/201075423 This bug was fixed in Android Studio 2023.3.1 (Jellyfish). The correct way of identifying builds from Android Studio is to use the following project property (not system property): - android.injected.invoked.from.ide |
||
|---|---|---|
| .. | ||
| assetPacks/installTime | ||
| assets | ||
| res | ||
| src/com/godot/game | ||
| AndroidManifest.xml | ||
| build.gradle | ||
| config.gradle | ||
| gradle.properties | ||
| settings.gradle | ||