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godot/platform/windows
A Thousand Ships 331a43a9d8
Add `String::remove_char(s)` methods for performance and convenience
2025-03-10 13:19:28 +01:00
..
doc_classes Update official export templates architecture list in docs 2025-01-07 20:28:25 +07:00
export Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
README.md
SCsub
console_wrapper_windows.cpp
crash_handler_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
crash_handler_windows_seh.cpp [Windows] Offload `RenderingDevice` creation test to subprocess. 2025-02-24 19:40:10 +02:00
crash_handler_windows_signal.cpp [Windows] Offload `RenderingDevice` creation test to subprocess. 2025-02-24 19:40:10 +02:00
detect.py Windows x86_64 GCC: Disable Theora assembly optimizations 2025-02-22 17:20:55 -06:00
display_server_windows.cpp Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
display_server_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
drop_target_windows.cpp
drop_target_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gl_manager_windows_angle.cpp
gl_manager_windows_angle.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gl_manager_windows_native.cpp Add `(void *)` cast directly to `GetProcAddress` calls. 2025-02-27 12:30:04 +02:00
gl_manager_windows_native.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
godot.ico
godot.natvis
godot_console.ico
godot_res.rc
godot_res_wrap.rc
godot_windows.cpp [Windows] Remove unused code from `godot_windows.cpp`. 2025-01-28 20:12:47 +02:00
joypad_windows.cpp Add `(void *)` cast directly to `GetProcAddress` calls. 2025-02-27 12:30:04 +02:00
joypad_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
key_mapping_windows.cpp
key_mapping_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
lang_table.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
msvs.py
native_menu_windows.cpp Feature adding Windows native menu close callback 2025-01-02 10:52:09 -03:00
native_menu_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
os_windows.cpp Add `String::remove_char(s)` methods for performance and convenience 2025-03-10 13:19:28 +01:00
os_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
platform_config.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
platform_gl.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
platform_windows_builders.py
rendering_context_driver_vulkan_windows.cpp
rendering_context_driver_vulkan_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
tts_windows.cpp
tts_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
wgl_detect_version.cpp Add `(void *)` cast directly to `GetProcAddress` calls. 2025-02-27 12:30:04 +02:00
wgl_detect_version.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
windows_terminal_logger.cpp [Windows] Fix missing argument in non-console logger call. 2025-02-14 00:09:51 +02:00
windows_terminal_logger.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
windows_utils.cpp When calling code has length of string, pass it to parse_utf8 2024-12-01 08:31:22 +01:00
windows_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation