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godot/modules/raycast
Hugo Locurcio be1f9a878b
Use SSE 4.2 as a baseline when compiling Godot
This lets the compiler do more optimizations, leading to increased
performance for demanding CPU tasks.
2025-05-30 23:49:47 +02:00
..
SCsub Use SSE 4.2 as a baseline when compiling Godot 2025-05-30 23:49:47 +02:00
config.py
godot_update_embree.py embree: Update to 4.4.0 2025-04-24 17:51:03 +02:00
lightmap_raycaster_embree.cpp
lightmap_raycaster_embree.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
raycast_occlusion_cull.cpp Merge pull request #103798 from Rudolph-B/new-97712 2025-04-10 10:18:17 -05:00
raycast_occlusion_cull.h Calculate the viewport location correctly in OpenXR 2025-03-19 10:04:37 -07:00
register_types.cpp
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
static_raycaster_embree.cpp
static_raycaster_embree.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00