mirror of https://github.com/godotengine/godot
Add __has_include check for AVFAudio include. Add some explicit casts to avoid conflicts. Change all `include`s to `import`s for consistency. |
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|---|---|---|
| .. | ||
| macros.h | ||
| mono_reg_utils.cpp | ||
| mono_reg_utils.h | ||
| osx_utils.cpp | ||
| osx_utils.h | ||
| path_utils.cpp | ||
| path_utils.h | ||
| string_utils.cpp | ||
| string_utils.h | ||