mirror of https://github.com/godotengine/godot
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> |
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| .. | ||
| build_scripts | ||
| doc_classes | ||
| editor | ||
| glue | ||
| icons | ||
| mono_gd | ||
| utils | ||
| .editorconfig | ||
| .gitignore | ||
| Directory.Build.props | ||
| SCsub | ||
| SdkPackageVersions.props | ||
| __init__.py | ||
| class_db_api_json.cpp | ||
| class_db_api_json.h | ||
| config.py | ||
| csharp_script.cpp | ||
| csharp_script.h | ||
| godotsharp_defs.h | ||
| godotsharp_dirs.cpp | ||
| godotsharp_dirs.h | ||
| managed_callable.cpp | ||
| managed_callable.h | ||
| mono_gc_handle.cpp | ||
| mono_gc_handle.h | ||
| register_types.cpp | ||
| register_types.h | ||
| signal_awaiter_utils.cpp | ||
| signal_awaiter_utils.h | ||