1
0
Fork 0
Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde 8affc4c130
Merge pull request #107854 from lawnjelly/revert_reduce_xform
Revert "FTI - Reduce `VisualInstance3D` xform notifications"
2025-06-23 00:21:10 +02:00
.github
core Merge pull request #107796 from Ivorforce/resize-rereserve 2025-06-22 11:59:15 +02:00
doc Merge pull request #107825 from bruvzg/gr_slot_fm 2025-06-23 00:21:07 +02:00
drivers Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
editor Fix wrong context menu argument from FileSystem's item list 2025-06-22 15:10:27 +02:00
main Merge pull request #107388 from BastiaanOlij/openxr_render_models_ext 2025-06-20 08:38:57 -05:00
misc [VisualShader] Fix and improve editor state persistence 2025-06-14 13:10:17 +02:00
modules Merge pull request #107820 from Meowcat285/master 2025-06-22 11:59:32 +02:00
platform Merge pull request #107742 from m4gr3d/address_api_35_ui_issues 2025-06-22 11:59:12 +02:00
scene Merge pull request #107854 from lawnjelly/revert_reduce_xform 2025-06-23 00:21:10 +02:00
servers Fix: make nav_map_2d uses rasterizer cell scale options in 2d navigation settings 2025-06-21 16:51:17 +02:00
tests Fix CSV translation not updating after reimport 2025-06-17 17:22:49 +08:00
thirdparty Batch the adding of Jolt Physics bodies 2025-06-14 14:11:07 +02:00
.clang-format
.clang-tidy
.clangd
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml Update CI `ruff` pre-commit hooks 2025-06-18 12:58:36 +02:00
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Merge pull request #107161 from akien-mga/miniupnpc-2.3.3 2025-06-14 00:00:07 +02:00
DONORS.md
LICENSE.txt
LOGO_LICENSE.txt
README.md
SConstruct
gles3_builders.py
glsl_builders.py
godot.manifest
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
logo.png
logo.svg
logo_outlined.png
logo_outlined.svg
methods.py Add module defines to the per-platform generated props file so VS knows which ones are enabled. 2025-06-19 14:42:57 +02:00
platform_methods.py
pyproject.toml
scu_builders.py
version.py Bump version to 4.5-beta 2025-06-16 01:54:06 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs