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godot/servers/rendering
Thaddeus Crews 84e713c6c1
Merge pull request #112131 from stuartcarnie/fix_2d_ui
2D: Fix incorrect 2D rendering
2025-10-29 13:13:49 -05:00
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dummy Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
environment
renderer_rd Merge pull request #112131 from stuartcarnie/fix_2d_ui 2025-10-29 13:13:49 -05:00
storage Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all 2025-10-24 11:23:15 -05:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
multi_uma_buffer.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_compositor.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp fix: set visible layers in multiview camera 2025-10-13 17:31:01 +02:00
renderer_scene_cull.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp fix: set visible layers in multiview camera 2025-10-13 17:31:01 +02:00
renderer_scene_render.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
renderer_viewport.cpp More XR disable for Viewport and export. 2025-10-06 20:15:07 +03:00
renderer_viewport.h More XR disable for Viewport and export. 2025-10-06 20:15:07 +03:00
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc
rendering_device.cpp Merge pull request #111183 from stuartcarnie/matias-uma-pc-pr 2025-10-24 11:23:11 -05:00
rendering_device.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
rendering_device_driver.cpp
rendering_device_driver.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
rendering_device_graph.cpp Add Persistent Buffers 2025-10-24 08:16:19 +11:00
rendering_device_graph.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
rendering_server.compat.inc
rendering_server.cpp Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all 2025-10-24 11:23:15 -05:00
rendering_server.h Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all 2025-10-24 11:23:15 -05:00
rendering_server_constants.h
rendering_server_default.cpp
rendering_server_default.h Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all 2025-10-24 11:23:15 -05:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_shader_container.cpp Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
rendering_shader_container.h Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
rendering_shader_library.h Add missing includes 2025-10-26 18:25:17 -04:00
shader_compiler.cpp
shader_compiler.h
shader_include_db.cpp
shader_include_db.h
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Cleanup some things in shader editor code 2025-10-24 19:57:39 -07:00
shader_types.h
shader_warnings.cpp
shader_warnings.h