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godot/editor/run
Thaddeus Crews 08e6cd181f
Merge pull request #113915 from ydeltastar/game-view-node-lock
Prevent locked and child nodes of selection groups from being selected in the Game view
2025-12-12 14:15:12 -06:00
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editor_run.cpp Fix verbose running message 2025-10-24 23:18:55 +02:00
editor_run.h
editor_run_bar.cpp Add missing hover indication to movie maker button 2025-12-10 11:04:25 +04:00
editor_run_bar.h Update the shortcuts for 'run the current scene' and 'run specific scene' so they trigger the last selected XR mode option 2025-12-01 00:25:30 -08:00
editor_run_native.cpp Refactor debugging on a device with DAP - now possible with all device types 2025-11-11 22:54:01 +01:00
editor_run_native.h
embedded_process.cpp EmbeddedProcess: Fix invalid deferred call 2025-12-01 18:22:19 +01:00
embedded_process.h Remove `#include "scene/main/timer.h"` from `control.h` 2025-10-05 14:41:06 +09:00
game_view_plugin.cpp Add options to prevent selection of locked or child nodes of selection groups in the Game view 2025-12-12 14:22:48 -03:00
game_view_plugin.h Add options to prevent selection of locked or child nodes of selection groups in the Game view 2025-12-12 14:22:48 -03:00
run_instances_dialog.cpp Add leftover scroll hints, and panels for scrollables without hints 2025-12-12 10:59:03 -03:00
run_instances_dialog.h