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godot/drivers/d3d12
Thaddeus Crews a6f313c755
Merge pull request #113618 from blueskythlikesclouds/spirv-to-dxil-memory-alloc-opt
Update Mesa NIR to 25.3.1 + Make each SPIR-V -> DXIL conversion thread allocate from its own heap
2025-12-12 14:15:09 -06:00
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SCsub SCons: Cleanup hardcoded D3D12 driver workarounds 2025-12-02 10:56:50 -06:00
d3d12_godot_nir_bridge.h Make each SPIR-V -> DXIL conversion thread allocate from its own heap. 2025-12-12 17:05:39 +03:00
d3d12_hooks.cpp Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
d3d12_hooks.h Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
dxil_hash.cpp CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
dxil_hash.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp SCons: Cleanup hardcoded D3D12 driver workarounds 2025-12-02 10:56:50 -06:00
rendering_context_driver_d3d12.h SCons: Cleanup hardcoded D3D12 driver workarounds 2025-12-02 10:56:50 -06:00
rendering_device_driver_d3d12.cpp Fix SYNC_ALL bit getting masked out on D3D12. 2025-12-11 17:04:07 +03:00
rendering_device_driver_d3d12.h Refactor descriptor heaps in D3D12 driver. 2025-12-03 11:02:41 +03:00
rendering_shader_container_d3d12.cpp Make each SPIR-V -> DXIL conversion thread allocate from its own heap. 2025-12-12 17:05:39 +03:00
rendering_shader_container_d3d12.h Refactor descriptor heaps in D3D12 driver. 2025-12-03 11:02:41 +03:00