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godot/editor/run
Thaddeus Crews e56ea15a03
Merge pull request #113701 from lodetrick/debugger-oops
Fix Debugger Dock not opening and unused BottomPanel code
2025-12-08 11:53:43 -06:00
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editor_run.cpp Fix verbose running message 2025-10-24 23:18:55 +02:00
editor_run.h
editor_run_bar.cpp Remove unused code in EditorBottomPanel and remove deprecated bottom panel operation 2025-12-07 02:19:50 -08:00
editor_run_bar.h Update the shortcuts for 'run the current scene' and 'run specific scene' so they trigger the last selected XR mode option 2025-12-01 00:25:30 -08:00
editor_run_native.cpp Refactor debugging on a device with DAP - now possible with all device types 2025-11-11 22:54:01 +01:00
editor_run_native.h
embedded_process.cpp EmbeddedProcess: Fix invalid deferred call 2025-12-01 18:22:19 +01:00
embedded_process.h Remove `#include "scene/main/timer.h"` from `control.h` 2025-10-05 14:41:06 +09:00
game_view_plugin.cpp [Editor] Fix missing "+" in the bunch of tooltips. 2025-12-05 10:20:50 +02:00
game_view_plugin.h [Editor] Disable embedded mode, if `--headless` is in the main instance argument list. 2025-11-28 10:48:43 +02:00
run_instances_dialog.cpp
run_instances_dialog.h