mirror of https://github.com/godotengine/godot
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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| .. | ||
| export | ||
| SCsub | ||
| app_uwp.cpp | ||
| app_uwp.h | ||
| context_egl_uwp.cpp | ||
| context_egl_uwp.h | ||
| detect.py | ||
| joypad_uwp.cpp | ||
| joypad_uwp.h | ||
| logo.png | ||
| os_uwp.cpp | ||
| os_uwp.h | ||
| platform_config.h | ||