mirror of https://github.com/godotengine/godot
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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| .. | ||
| export.cpp | ||
| export.h | ||
| export_plugin.cpp | ||
| export_plugin.h | ||
| godot_plugin_config.cpp | ||
| godot_plugin_config.h | ||
| gradle_export_util.cpp | ||
| gradle_export_util.h | ||