mirror of https://github.com/godotengine/godot
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
|
||
|---|---|---|
| .. | ||
| SCsub | ||
| canvas.glsl | ||
| canvas_shadow.glsl | ||
| copy.glsl | ||
| cube_to_dp.glsl | ||
| cubemap_filter.glsl | ||
| effect_blur.glsl | ||
| lens_distorted.glsl | ||
| scene.glsl | ||
| tonemap.glsl | ||