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godot/scene/resources/2d/skeleton
Thaddeus Crews 89a311205f
Style: Apply `clang-tidy` fixes
• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
..
skeleton_modification_2d.cpp Reset state of SkeletonModification2D when loaded from cache 2024-04-23 21:29:59 -07:00
skeleton_modification_2d.h Reset state of SkeletonModification2D when loaded from cache 2024-04-23 21:29:59 -07:00
skeleton_modification_2d_ccdik.cpp Fix errors and warnings when loading Skeleton2D Modifications 2024-04-23 20:42:23 -07:00
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp Fix errors and warnings when loading Skeleton2D Modifications 2024-04-23 20:42:23 -07:00
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp Fix errors and warnings when loading Skeleton2D Modifications 2024-04-23 20:42:23 -07:00
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp Fix errors and warnings when loading Skeleton2D Modifications 2024-04-23 20:42:23 -07:00
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp Fix errors and warnings when loading Skeleton2D Modifications 2024-04-23 20:42:23 -07:00
skeleton_modification_2d_twoboneik.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h Style: Apply `clang-tidy` fixes 2024-11-04 12:11:06 -06:00