mirror of https://github.com/godotengine/godot
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! |
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| .. | ||
| export | ||
| SCsub | ||
| context_gl_win.cpp | ||
| context_gl_win.h | ||
| ctxgl_procaddr.cpp | ||
| ctxgl_procaddr.h | ||
| detect.py | ||
| godot_win.cpp | ||
| key_mapping_win.cpp | ||
| key_mapping_win.h | ||
| lang_table.h | ||
| logo.png | ||
| os_windows.cpp | ||
| os_windows.h | ||
| packet_peer_udp_winsock.cpp | ||
| packet_peer_udp_winsock.h | ||
| platform_config.h | ||
| stream_peer_winsock.cpp | ||
| stream_peer_winsock.h | ||
| tcp_server_winsock.cpp | ||
| tcp_server_winsock.h | ||