mirror of https://github.com/godotengine/godot
CPPcheck found most of them. no need to assign the variable twice: - AnimationTrackEditTypeAudio - SSEffects variable is assigned in all if-else clauses: - EditorHelp - AndroidInputHandler - MenuBar - ShaderCompiler same if clause: - ItemList clearing an empty bitfield has no effect: - Viewport |
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| .. | ||
| android | ||
| ios | ||
| linuxbsd | ||
| macos | ||
| uwp | ||
| web | ||
| windows | ||
| SCsub | ||
| register_platform_apis.h | ||