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godot/editor/docks
Colin O'Rourke c4559c02de VisualShader Conversion fails with Embeds
Potentially resolves https://github.com/godotengine/godot/issues/101375

VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
..
SCsub
editor_dock_manager.cpp
editor_dock_manager.h
filesystem_dock.cpp VisualShader Conversion fails with Embeds 2025-09-18 14:35:30 -07:00
filesystem_dock.h
groups_editor.cpp
groups_editor.h
history_dock.cpp
history_dock.h
import_dock.cpp
import_dock.h
inspector_dock.cpp
inspector_dock.h
node_dock.cpp
node_dock.h
scene_tree_dock.cpp Track last selection using ObjectID 2025-08-20 14:49:50 +02:00
scene_tree_dock.h Track last selection using ObjectID 2025-08-20 14:49:50 +02:00