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godot/scene
Fabio Alessandrelli 87f4bbd668 [Debugger] Move most profilers to ServersDebugger.
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
..
2d Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
3d Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
animation String: Add contains(). 2022-02-04 01:28:02 +05:45
audio Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
debugger [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
gui Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
main Merge pull request #57646 from Faless/mp/4.x_interfaces 2022-02-05 18:26:04 +01:00
multiplayer [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
resources Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp [Net] Move RPC, Node cache out of MultiplayerAPI. 2022-02-05 02:00:23 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00