mirror of https://github.com/godotengine/godot
The ENetDTLSServer socket implementation should avoid reporting errors during send and receive operations, unless the socket is effectively no longer usable (and thus ENet should close it). |
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|---|---|---|
| .. | ||
| enet | ||
| patches | ||
| LICENSE | ||
| callbacks.c | ||
| compress.c | ||
| godot.cpp | ||
| host.c | ||
| list.c | ||
| packet.c | ||
| peer.c | ||
| protocol.c | ||