mirror of https://github.com/godotengine/godot
Helps with fixing issues with scrolling popups not respecting screen decorations on the display server side. Reproduction steps for a simple use case: - Start the editor project list - Open the language selection popup Support for multi-screen: Handling decorations is supported in different ways depending on the information the window manager provides: - _GTK_WORKAREAS is used when available from the WM to get accurate rect for the different screens directly (available on Gnome). - Alternatively, strut information is used to calculate available space for a given desktop manually (XFCE, KDE). - As last resort _NET_WORKAREA is used. It provides one full rect for all screens, which doesn't handle decorations on the secondary screen in all cases. |
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|---|---|---|
| .. | ||
| export | ||
| README.md | ||
| SCsub | ||
| context_gl_x11.cpp | ||
| context_gl_x11.h | ||
| crash_handler_linuxbsd.cpp | ||
| crash_handler_linuxbsd.h | ||
| detect.py | ||
| detect_prime_x11.cpp | ||
| detect_prime_x11.h | ||
| display_server_x11.cpp | ||
| display_server_x11.h | ||
| freedesktop_screensaver.cpp | ||
| freedesktop_screensaver.h | ||
| godot_linuxbsd.cpp | ||
| joypad_linux.cpp | ||
| joypad_linux.h | ||
| key_mapping_x11.cpp | ||
| key_mapping_x11.h | ||
| libudev-so_wrap.c | ||
| libudev-so_wrap.h | ||
| logo.png | ||
| os_linuxbsd.cpp | ||
| os_linuxbsd.h | ||
| pck_embed.ld | ||
| pck_embed.legacy.ld | ||
| platform_config.h | ||
| platform_linuxbsd_builders.py | ||
| vulkan_context_x11.cpp | ||
| vulkan_context_x11.h | ||
README.md
Linux/*BSD platform port
This folder contains the C++ code for the Linux/*BSD platform port.
Artwork license
logo.png is derived from the Linux logo:
Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.