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godot/core/string
Juan Linietsky 8950943356 Optimize Object::get_class_name
* Run the static function once per class instead of one per instance.
* Saves some memory in Object derived classes.
2023-04-08 19:25:50 +02:00
..
SCsub
char_range.inc
char_utils.h
locales.h
node_path.cpp
node_path.h
optimized_translation.cpp
optimized_translation.h
print_string.cpp
print_string.h
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Optimize Object::get_class_name 2023-04-08 19:25:50 +02:00
string_name.h Optimize Object::get_class_name 2023-04-08 19:25:50 +02:00
translation.cpp Improve layout direction/locale automatic selection. 2023-02-22 08:37:14 +02:00
translation.h
translation_po.cpp
translation_po.h
ucaps.h
ustring.cpp Optimize Node::add_child validation 2023-04-07 13:18:47 +02:00
ustring.h Optimize Node::add_child validation 2023-04-07 13:18:47 +02:00