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godotengine
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godot
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Code
83aa53b5e1
godot
/
scene
/
3d
/
physics
History
Lukas Tenbrink
33689d7beb
Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
2025-10-08 12:16:52 +02:00
..
joints
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
SCsub
…
animatable_body_3d.cpp
…
animatable_body_3d.h
…
area_3d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
area_3d.h
…
character_body_3d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
character_body_3d.h
…
collision_object_3d.cpp
Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
2025-10-08 12:16:52 +02:00
collision_object_3d.h
Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
2025-10-08 12:16:52 +02:00
collision_polygon_3d.cpp
…
collision_polygon_3d.h
…
collision_shape_3d.cpp
…
collision_shape_3d.h
…
kinematic_collision_3d.cpp
…
kinematic_collision_3d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
physical_bone_3d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
physical_bone_3d.h
…
physical_bone_simulator_3d.cpp
…
physical_bone_simulator_3d.h
…
physics_body_3d.cpp
Fix ancestry constructors
2025-09-23 08:23:55 +01:00
physics_body_3d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
ray_cast_3d.cpp
Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
2025-10-08 12:16:52 +02:00
ray_cast_3d.h
…
rigid_body_3d.cpp
…
rigid_body_3d.h
…
shape_cast_3d.cpp
Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
2025-10-08 12:16:52 +02:00
shape_cast_3d.h
…
soft_body_3d.compat.inc
…
soft_body_3d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
soft_body_3d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
spring_arm_3d.cpp
…
spring_arm_3d.h
Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
2025-10-08 12:16:52 +02:00
static_body_3d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
static_body_3d.h
…
vehicle_body_3d.cpp
…
vehicle_body_3d.h
…