mirror of https://github.com/godotengine/godot
`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.
(cherry picked from commit
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| SCsub | ||
| core_bind.cpp | ||
| core_bind.h | ||