mirror of https://github.com/godotengine/godot
The new 'split_libmodules=yes' option is useful to work around linker
command line size limitations when linking a huge number of objects.
We're currently over 64k chars when linking libmodules.a on Windows
with MinGW, which triggers issues as seen in #30892.
Even on Linux, we can also reach linker command line size limitations
by adding more custom modules.
We force this option to True for MinGW on Windows, which fixes #30892.
Additional changes to lib splitting:
- Fix linking of the split module libs with interdependent symbols,
hacking our way into LINKCOM and SHLINKCOM to set the `--start-group`
and `--end-group` flags.
- Fix Python 3 compatibility in `methods.split_lib()`.
- Drop seemingly obsolete condition for 'msys' on 'posix'.
- Drop the unnecessary 'split_drivers' as the drivers lib is no longer
too big since we moved all thirdparty builds to modules.
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| export | ||
| SCsub | ||
| context_gl_windows.cpp | ||
| context_gl_windows.h | ||
| crash_handler_windows.cpp | ||
| crash_handler_windows.h | ||
| detect.py | ||
| godot.ico | ||
| godot.natvis | ||
| godot_res.rc | ||
| godot_windows.cpp | ||
| joypad_windows.cpp | ||
| joypad_windows.h | ||
| key_mapping_windows.cpp | ||
| key_mapping_windows.h | ||
| lang_table.h | ||
| logo.png | ||
| os_windows.cpp | ||
| os_windows.h | ||
| platform_config.h | ||
| platform_windows_builders.py | ||
| power_windows.cpp | ||
| power_windows.h | ||
| windows_terminal_logger.cpp | ||
| windows_terminal_logger.h | ||