mirror of https://github.com/godotengine/godot
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
(cherry picked from commit
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| .. | ||
| SCsub | ||
| audio_driver_coreaudio.cpp | ||
| audio_driver_coreaudio.h | ||