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godot/scene/3d
Thaddeus Crews 57719ca9e2
Merge pull request #108708 from Rindbee/fix-wrong-node-path-when-Reparent-to-New-Node
Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
2025-07-23 13:27:00 -05:00
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navigation Only repath a NavigationAgent with a target position 2025-06-14 01:26:36 +02:00
physics `FTI` - Change `SceneTree` global setting to static 2025-06-23 10:19:24 +01:00
xr `FTI` - Change `SceneTree` global setting to static 2025-06-23 10:19:24 +01:00
SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
aim_modifier_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
aim_modifier_3d.h Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
audio_listener_3d.cpp
audio_listener_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp Fix remaining physics and navigation disabling issues. 2025-07-12 17:12:42 +03:00
audio_stream_player_3d.h fix for stereo panning adding _calc_output_vol_stereo issue 103989 2025-04-09 11:02:04 +01:00
bone_attachment_3d.compat.inc
bone_attachment_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
bone_attachment_3d.h Refactore BoneAttachment property registration 2025-06-05 09:42:31 +09:00
bone_constraint_3d.cpp Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
bone_constraint_3d.h Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
camera_3d.cpp Revert "FTI - Reduce `VisualInstance3D` xform notifications" 2025-06-22 15:44:52 +01:00
camera_3d.h Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
convert_transform_modifier_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
convert_transform_modifier_3d.h Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
copy_transform_modifier_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
copy_transform_modifier_3d.h Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
cpu_particles_3d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
cpu_particles_3d.cpp Fix particles resetting properties when emitting is toggled 2025-06-24 12:16:42 +02:00
cpu_particles_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
decal.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
decal.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
fog_volume.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
fog_volume.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gpu_particles_3d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_3d.cpp Merge pull request #107915 from QbieShay/fix_emitting_reset 2025-07-04 10:09:03 -05:00
gpu_particles_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gpu_particles_collision_3d.cpp Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 2025-02-04 08:02:44 +02:00
gpu_particles_collision_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
label_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
label_3d.h Add properties to configure space trimming on line break. 2025-03-16 16:15:37 +02:00
light_3d.cpp Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 2025-06-16 20:03:49 +08:00
light_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
lightmap_gi.cpp Merge pull request #107408 from Ivorforce/node-path-string-explicit 2025-06-12 22:49:03 +02:00
lightmap_gi.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
lightmap_probe.cpp
lightmap_probe.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
lightmapper.cpp
lightmapper.h Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
look_at_modifier_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
look_at_modifier_3d.h Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
marker_3d.cpp
marker_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_instance_3d.cpp Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node" 2025-07-18 10:26:50 +08:00
mesh_instance_3d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
modifier_bone_target_3d.cpp Implement ModifierBoneTarget3D which can be target of the other mods 2025-06-05 23:46:36 +09:00
modifier_bone_target_3d.h Implement ModifierBoneTarget3D which can be target of the other mods 2025-06-05 23:46:36 +09:00
multimesh_instance_3d.cpp Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
multimesh_instance_3d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
node_3d.cpp Merge pull request #106070 from IphStich/fix-duplicate-gizmos 2025-07-22 11:20:09 -05:00
node_3d.h Merge pull request #106070 from IphStich/fix-duplicate-gizmos 2025-07-22 11:20:09 -05:00
occluder_instance_3d.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
occluder_instance_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
path_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
path_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
reflection_probe.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
reflection_probe.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
remote_transform_3d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
remote_transform_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
retarget_modifier_3d.cpp Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
retarget_modifier_3d.h Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
skeleton_3d.compat.inc
skeleton_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
skeleton_3d.h Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
skeleton_ik_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
skeleton_ik_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
skeleton_modifier_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
skeleton_modifier_3d.h Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
spring_bone_collision_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
spring_bone_collision_3d.h Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
spring_bone_collision_capsule_3d.cpp Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
spring_bone_collision_capsule_3d.h Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
spring_bone_collision_plane_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_plane_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
spring_bone_collision_sphere_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
spring_bone_simulator_3d.cpp Add optional rot axis / Fix initial pose with rot axis in SpringBone 2025-06-05 09:38:06 +09:00
spring_bone_simulator_3d.h Add optional rot axis / Fix initial pose with rot axis in SpringBone 2025-06-05 09:38:06 +09:00
sprite_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
sprite_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
velocity_tracker_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
velocity_tracker_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visible_on_screen_notifier_3d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
visible_on_screen_notifier_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visual_instance_3d.cpp Revert "FTI - Reduce `VisualInstance3D` xform notifications" 2025-06-22 15:44:52 +01:00
visual_instance_3d.h Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
voxel_gi.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
voxel_gi.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
voxelizer.cpp Fix baked VoxelGI using the wrong color space 2025-06-20 14:35:36 -04:00
voxelizer.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
world_environment.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
world_environment.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00