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2d
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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3d
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Remove `compositor.h` include from `world_3d.h`.
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2025-10-08 11:25:23 +02:00 |
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SCsub
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…
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animated_texture.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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animated_texture.h
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…
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animation.compat.inc
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…
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animation.cpp
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Use LocalVector in Animation
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2025-06-18 18:37:55 +03:00 |
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animation.h
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Use LocalVector in Animation
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2025-06-18 18:37:55 +03:00 |
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animation_library.cpp
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Core: Add `[[nodiscard]]` to string-like classes
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2025-05-06 12:23:41 -05:00 |
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animation_library.h
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…
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atlas_texture.cpp
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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atlas_texture.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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audio_stream_polyphonic.compat.inc
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…
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audio_stream_polyphonic.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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audio_stream_polyphonic.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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audio_stream_wav.cpp
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Merge pull request #106636 from Ivorforce/dictionary-mutating-fix
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2025-10-10 10:26:01 -05:00 |
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audio_stream_wav.h
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Use 64-bit offset/loop points in `AudioStreamWAV`
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2025-09-17 20:39:21 -03:00 |
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bit_map.cpp
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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bit_map.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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bone_map.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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bone_map.h
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…
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camera_attributes.cpp
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Merge pull request #89409 from aaronfranke/server-folders
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2025-10-03 12:01:00 -05:00 |
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camera_attributes.h
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…
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camera_texture.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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camera_texture.h
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…
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canvas_item_material.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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canvas_item_material.h
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…
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color_palette.cpp
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…
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color_palette.h
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…
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compositor.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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compositor.h
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…
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compressed_texture.cpp
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Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
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2025-10-05 17:49:23 +09:00 |
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compressed_texture.h
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Add GDSOFTCLASS to deeper inheritors of Object
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2025-09-24 19:15:56 +01:00 |
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curve.cpp
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Show Curve3D point tilt in degrees in inspector
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2025-05-19 20:42:07 +02:00 |
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curve.h
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Remove `rw_lock.h` and `rb_map.h` includes from `object.h`.
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2025-10-05 23:29:04 +02:00 |
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curve_texture.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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curve_texture.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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dpi_texture.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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dpi_texture.h
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Rename SVGTexture to DPITexture.
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2025-08-21 11:39:16 +03:00 |
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environment.cpp
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Merge pull request #89409 from aaronfranke/server-folders
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2025-10-03 12:01:00 -05:00 |
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environment.h
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…
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external_texture.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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external_texture.h
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…
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font.compat.inc
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
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font.cpp
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Restore per font oversampling override.
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2025-06-19 18:10:54 +03:00 |
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font.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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gradient.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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gradient.h
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…
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gradient_texture.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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gradient_texture.h
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…
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image_texture.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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image_texture.h
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Fix Resource deep duplicate sets image properties with invalid resources.
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2025-09-05 22:16:20 +03:00 |
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immediate_mesh.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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immediate_mesh.h
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…
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label_settings.cpp
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Implmement stackable text effects on label type through label settings
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2025-04-26 20:50:20 +08:00 |
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label_settings.h
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Implmement stackable text effects on label type through label settings
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2025-04-26 20:50:20 +08:00 |
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material.cpp
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Use correct ndc equation in Compatibility refraction
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2025-10-04 02:03:31 -07:00 |
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material.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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mesh.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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mesh.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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mesh_data_tool.compat.inc
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…
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mesh_data_tool.cpp
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…
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mesh_data_tool.h
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…
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mesh_texture.cpp
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…
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mesh_texture.h
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…
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multimesh.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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multimesh.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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navigation_mesh.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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navigation_mesh.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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packed_scene.cpp
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Merge pull request #111358 from Ivorforce/no-variant-hasher
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2025-10-10 10:26:12 -05:00 |
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packed_scene.h
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Remove `VariantHasher` and `VariantComparator` in favour of specializing `HashMapHasherDefault` and `HashMapComparatorDefault`.
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2025-10-07 13:47:39 +02:00 |
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particle_process_material.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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particle_process_material.h
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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physics_material.cpp
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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physics_material.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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placeholder_textures.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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placeholder_textures.h
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…
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portable_compressed_texture.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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portable_compressed_texture.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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resource_format_text.cpp
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Add unique Node IDs to support base and instantiated scene refactorings
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2025-10-06 12:55:38 +02:00 |
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resource_format_text.h
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Add GDSOFTCLASS to deeper inheritors of Object
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2025-09-24 19:15:56 +01:00 |
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shader.compat.inc
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…
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shader.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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shader.h
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Add GDSOFTCLASS to deeper inheritors of Object
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2025-09-24 19:15:56 +01:00 |
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shader_include.cpp
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Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
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2025-10-05 17:49:23 +09:00 |
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shader_include.h
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Add GDSOFTCLASS to deeper inheritors of Object
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2025-09-24 19:15:56 +01:00 |
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skeleton_profile.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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skeleton_profile.h
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…
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sky.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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sky.h
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…
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sprite_frames.cpp
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…
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sprite_frames.h
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…
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style_box.cpp
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…
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style_box.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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style_box_flat.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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style_box_flat.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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style_box_line.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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style_box_line.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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style_box_texture.cpp
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Add `SVGTexture`support to `NinePatchRect`, `TextureProgressBar` and `StyleBoxTexture`.
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2025-08-04 08:57:30 +03:00 |
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style_box_texture.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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surface_tool.cpp
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Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
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2025-05-26 18:35:41 +02:00 |
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surface_tool.h
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Update meshoptimizer to v0.25
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2025-08-26 10:19:48 -07:00 |
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syntax_highlighter.cpp
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Add missing dictionary and array type hints
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2025-05-06 12:35:19 -07:00 |
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syntax_highlighter.h
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Remove `rw_lock.h` and `rb_map.h` includes from `object.h`.
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2025-10-05 23:29:04 +02:00 |
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text_file.cpp
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Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
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2025-10-05 17:49:23 +09:00 |
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text_file.h
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…
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text_line.compat.inc
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
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text_line.cpp
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Remove overrun code duplication
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2025-09-23 16:08:46 +02:00 |
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text_line.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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text_paragraph.compat.inc
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
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text_paragraph.cpp
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Remove overrun code duplication
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2025-09-23 16:08:46 +02:00 |
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text_paragraph.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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texture.cpp
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…
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texture.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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texture_rd.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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texture_rd.h
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…
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theme.cpp
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Validate theme type name input in Add Theme Type dialog
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2025-08-28 15:47:37 +08:00 |
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theme.h
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Validate theme type name input in Add Theme Type dialog
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2025-08-28 15:47:37 +08:00 |
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video_stream.cpp
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…
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video_stream.h
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Mark methods for various classes as required
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2025-07-30 19:24:56 +02:00 |
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visual_shader.cpp
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Merge pull request #109021 from KoBeWi/visual_code
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2025-10-10 10:26:11 -05:00 |
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visual_shader.h
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Merge pull request #109021 from KoBeWi/visual_code
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2025-10-10 10:26:11 -05:00 |
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visual_shader_nodes.compat.inc
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…
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visual_shader_nodes.cpp
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…
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visual_shader_nodes.h
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…
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visual_shader_particle_nodes.cpp
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Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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2025-10-08 12:16:52 +02:00 |
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visual_shader_particle_nodes.h
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…
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visual_shader_sdf_nodes.cpp
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…
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visual_shader_sdf_nodes.h
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…
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world_2d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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world_2d.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |