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godot/editor/plugins
Thaddeus Crews 00bd421089
Merge pull request #105222 from kitbdev/fix-mouse-filter-recursive-and-rename
Fix and rename mouse filter recursive behavior and focus mode recursive behavior
2025-04-16 10:45:12 -05:00
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gizmos Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
shader Re-organize UI in the shader editor 2025-04-05 13:12:59 +03:00
tiles Fix and rename mouse filter recursive behavior 2025-04-09 23:45:03 -04:00
SCsub
abstract_polygon_2d_editor.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
abstract_polygon_2d_editor.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
animation_blend_space_1d_editor.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
animation_blend_space_1d_editor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
animation_blend_space_2d_editor.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
animation_blend_space_2d_editor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
animation_blend_tree_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
animation_blend_tree_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
animation_library_editor.cpp Fix get_item_area_rect when tree is scrolled 2025-01-30 12:27:03 +01:00
animation_library_editor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
animation_player_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
animation_player_editor_plugin.h Merge pull request #102189 from KoBeWi/frames_per_setting 2025-03-11 16:54:04 -05:00
animation_state_machine_editor.cpp Remove dead code in AnimationStateMachine editor 2025-04-09 08:39:27 +08:00
animation_state_machine_editor.h Remove dead code in AnimationStateMachine editor 2025-04-09 08:39:27 +08:00
animation_tree_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
animation_tree_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
asset_library_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
asset_library_editor_plugin.h Merge pull request #102101 from KoBeWi/2d_3d_skrypt_gra_biblioteka_zasobów 2025-03-29 10:16:33 -05:00
audio_stream_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
audio_stream_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
audio_stream_randomizer_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
audio_stream_randomizer_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
bit_map_editor_plugin.cpp Fix `BitMapEditor` crash when bitmap is empty 2025-04-03 05:53:28 +00:00
bit_map_editor_plugin.h Add borders to `BitMap` in `BitMapEditor` 2025-03-12 20:41:01 +03:00
bone_map_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
bone_map_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
camera_2d_editor_plugin.cpp Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
camera_2d_editor_plugin.h Improve usability of Camera2D 2025-03-12 09:57:31 +08:00
camera_3d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
camera_3d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
canvas_item_editor_plugin.cpp Fix division by zero when scaling 2025-04-16 02:30:25 +02:00
canvas_item_editor_plugin.h Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
cast_2d_editor_plugin.cpp
cast_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
collision_polygon_2d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
collision_polygon_2d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
collision_shape_2d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
collision_shape_2d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
color_channel_selector.cpp Add color channel filter to editor texture previews 2025-01-11 23:27:48 +00:00
color_channel_selector.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
control_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
control_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
curve_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
curve_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
debugger_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
debugger_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
dedicated_server_export_plugin.cpp
dedicated_server_export_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_context_menu_plugin.cpp Merge pull request #100556 from KoBeWi/unlimited_contextizer 2025-01-07 23:17:23 +01:00
editor_context_menu_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_debugger_plugin.cpp
editor_debugger_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_plugin.compat.inc
editor_plugin.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_plugin_settings.cpp Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
editor_plugin_settings.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_preview_plugins.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
editor_preview_plugins.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_resource_conversion_plugin.cpp
editor_resource_conversion_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_resource_tooltip_plugins.cpp Add UID to file tooltip 2025-04-05 22:05:49 +02:00
editor_resource_tooltip_plugins.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
embedded_process.cpp Merge pull request #103105 from Hilderin/fix-embedded-game-window-first-startup-location-size 2025-02-23 12:12:51 +01:00
embedded_process.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
font_config_plugin.cpp Add `String::replace_char(s)` methods for performance and convenience 2025-04-10 13:08:45 +02:00
font_config_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
game_view_plugin.cpp Merge pull request #103731 from GustJc/embed_pause_hotkeys 2025-04-08 12:32:49 -05:00
game_view_plugin.h Merge pull request #102101 from KoBeWi/2d_3d_skrypt_gra_biblioteka_zasobów 2025-03-29 10:16:33 -05:00
gdextension_export_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gpu_particles_collision_sdf_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
gpu_particles_collision_sdf_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
gradient_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
gradient_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gradient_texture_2d_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
gradient_texture_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
input_event_editor_plugin.cpp
input_event_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
light_occluder_2d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
light_occluder_2d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
lightmap_gi_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
lightmap_gi_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
line_2d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
line_2d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
material_editor_plugin.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
material_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_editor_plugin.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
mesh_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_instance_3d_editor_plugin.cpp Merge pull request #102786 from Giganzo/top-toolbar-menu-button-styles 2025-04-10 10:18:10 -05:00
mesh_instance_3d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
mesh_library_editor_plugin.cpp Merge pull request #102786 from Giganzo/top-toolbar-menu-button-styles 2025-04-10 10:18:10 -05:00
mesh_library_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
multimesh_editor_plugin.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
multimesh_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
navigation_link_2d_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
navigation_link_2d_editor_plugin.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
navigation_obstacle_2d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
navigation_obstacle_2d_editor_plugin.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
navigation_obstacle_3d_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
navigation_obstacle_3d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_polygon_editor_plugin.cpp Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
navigation_polygon_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
node_3d_editor_gizmos.cpp Merge pull request #103993 from aaronfranke/geometry-segment 2025-04-01 08:01:34 -05:00
node_3d_editor_gizmos.h Allow multiple EditorNode3DGizmo collision meshes 2025-03-26 01:20:43 +01:00
node_3d_editor_plugin.cpp Merge pull request #105249 from Repiteo/core/math-defs-namespace 2025-04-11 09:51:04 -05:00
node_3d_editor_plugin.h Merge pull request #102101 from KoBeWi/2d_3d_skrypt_gra_biblioteka_zasobów 2025-03-29 10:16:33 -05:00
occluder_instance_3d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
occluder_instance_3d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
packed_scene_editor_plugin.cpp EditorNode: Add function to load file as scene or resource 2025-03-12 23:59:48 +01:00
packed_scene_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
packed_scene_translation_parser_plugin.cpp Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
packed_scene_translation_parser_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
parallax_background_editor_plugin.cpp Fix MenuButton style in editor top menu bar 2025-02-10 10:03:54 +01:00
parallax_background_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
particle_process_material_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
particle_process_material_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
particles_editor_plugin.cpp Merge pull request #102786 from Giganzo/top-toolbar-menu-button-styles 2025-04-10 10:18:10 -05:00
particles_editor_plugin.h Merge pull request #102249 from Arnklit/particles2d-emission-shapes 2025-03-11 14:01:00 -05:00
path_2d_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
path_2d_editor_plugin.h Merge pull request #103956 from dugramen/curve-handles-outwards 2025-03-24 10:01:05 -05:00
path_3d_editor_plugin.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
path_3d_editor_plugin.h Merge pull request #104058 from dugramen/path3d-outwards-curve 2025-03-28 14:32:25 +01:00
physical_bone_3d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
physical_bone_3d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
plugin_config_dialog.cpp Add `String::replace_char(s)` methods for performance and convenience 2025-04-10 13:08:45 +02:00
plugin_config_dialog.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
polygon_2d_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
polygon_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
polygon_3d_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
polygon_3d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_preloader_editor_plugin.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
resource_preloader_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
root_motion_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
root_motion_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
script_editor_plugin.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
script_editor_plugin.h Unify Scripts Panel naming for the script and shader editors 2025-04-09 01:17:36 +02:00
script_text_editor.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
script_text_editor.h Unify Scripts Panel naming for the script and shader editors 2025-04-09 01:17:36 +02:00
shader_editor_plugin.cpp Merge pull request #105183 from lodetrick/shader-ui-shuffle 2025-04-11 09:51:14 -05:00
shader_editor_plugin.h Consolidate Shader Menu in plugin 2025-04-09 22:53:07 -07:00
shader_file_editor_plugin.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
shader_file_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
skeleton_2d_editor_plugin.cpp Merge pull request #102786 from Giganzo/top-toolbar-menu-button-styles 2025-04-10 10:18:10 -05:00
skeleton_2d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
skeleton_3d_editor_plugin.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
skeleton_3d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
skeleton_ik_3d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
skeleton_ik_3d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
sprite_2d_editor_plugin.cpp Merge pull request #102786 from Giganzo/top-toolbar-menu-button-styles 2025-04-10 10:18:10 -05:00
sprite_2d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
sprite_frames_editor_plugin.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
sprite_frames_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
style_box_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
style_box_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
text_editor.cpp Unify Scripts Panel naming for the script and shader editors 2025-04-09 01:17:36 +02:00
text_editor.h Unify Scripts Panel naming for the script and shader editors 2025-04-09 01:17:36 +02:00
text_shader_editor.cpp Consolidate Shader Menu in plugin 2025-04-09 22:53:07 -07:00
text_shader_editor.h Re-organize UI in the shader editor 2025-04-05 13:12:59 +03:00
texture_3d_editor_plugin.cpp Add color channel filter to editor texture previews 2025-01-11 23:27:48 +00:00
texture_3d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
texture_editor_plugin.cpp Display PortableCompressedTexture's format in inspector preview 2025-04-03 18:34:29 +08:00
texture_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
texture_layered_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
texture_layered_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
texture_region_editor_plugin.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
texture_region_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
theme_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
theme_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
theme_editor_preview.cpp Fix `ThemeEditor` being too wide for small screen or minimized window 2025-03-16 14:16:03 +03:00
theme_editor_preview.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
tool_button_editor_plugin.cpp
tool_button_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
version_control_editor_plugin.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
version_control_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visual_shader_editor_plugin.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
visual_shader_editor_plugin.h Unify Scripts Panel naming for the script and shader editors 2025-04-09 01:17:36 +02:00
voxel_gi_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
voxel_gi_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00