| .. |
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gizmos
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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shader
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Re-organize UI in the shader editor
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2025-04-05 13:12:59 +03:00 |
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tiles
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Fix and rename mouse filter recursive behavior
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2025-04-09 23:45:03 -04:00 |
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SCsub
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…
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abstract_polygon_2d_editor.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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abstract_polygon_2d_editor.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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animation_blend_space_1d_editor.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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animation_blend_space_1d_editor.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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animation_blend_space_2d_editor.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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animation_blend_space_2d_editor.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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animation_blend_tree_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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animation_blend_tree_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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animation_library_editor.cpp
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Fix get_item_area_rect when tree is scrolled
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2025-01-30 12:27:03 +01:00 |
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animation_library_editor.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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animation_player_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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animation_player_editor_plugin.h
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Merge pull request #102189 from KoBeWi/frames_per_setting
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2025-03-11 16:54:04 -05:00 |
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animation_state_machine_editor.cpp
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Remove dead code in AnimationStateMachine editor
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2025-04-09 08:39:27 +08:00 |
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animation_state_machine_editor.h
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Remove dead code in AnimationStateMachine editor
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2025-04-09 08:39:27 +08:00 |
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animation_tree_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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animation_tree_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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asset_library_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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asset_library_editor_plugin.h
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Merge pull request #102101 from KoBeWi/2d_3d_skrypt_gra_biblioteka_zasobów
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2025-03-29 10:16:33 -05:00 |
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audio_stream_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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audio_stream_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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audio_stream_randomizer_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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audio_stream_randomizer_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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bit_map_editor_plugin.cpp
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Fix `BitMapEditor` crash when bitmap is empty
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2025-04-03 05:53:28 +00:00 |
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bit_map_editor_plugin.h
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Add borders to `BitMap` in `BitMapEditor`
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2025-03-12 20:41:01 +03:00 |
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bone_map_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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bone_map_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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camera_2d_editor_plugin.cpp
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Remove TOOLS_ENABLED checks from editor/
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2025-03-14 18:13:16 +01:00 |
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camera_2d_editor_plugin.h
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Improve usability of Camera2D
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2025-03-12 09:57:31 +08:00 |
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camera_3d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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camera_3d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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canvas_item_editor_plugin.cpp
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Fix division by zero when scaling
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2025-04-16 02:30:25 +02:00 |
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canvas_item_editor_plugin.h
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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cast_2d_editor_plugin.cpp
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…
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cast_2d_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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collision_polygon_2d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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collision_polygon_2d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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collision_shape_2d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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collision_shape_2d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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color_channel_selector.cpp
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Add color channel filter to editor texture previews
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2025-01-11 23:27:48 +00:00 |
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color_channel_selector.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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control_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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control_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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curve_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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curve_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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debugger_editor_plugin.cpp
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Remove unused header in editor.
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2024-12-24 00:40:38 +08:00 |
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debugger_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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dedicated_server_export_plugin.cpp
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…
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dedicated_server_export_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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editor_context_menu_plugin.cpp
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Merge pull request #100556 from KoBeWi/unlimited_contextizer
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2025-01-07 23:17:23 +01:00 |
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editor_context_menu_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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editor_debugger_plugin.cpp
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…
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editor_debugger_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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editor_plugin.compat.inc
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…
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editor_plugin.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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editor_plugin_settings.cpp
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Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
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2025-01-03 10:50:15 +00:00 |
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editor_plugin_settings.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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editor_preview_plugins.cpp
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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editor_preview_plugins.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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editor_resource_conversion_plugin.cpp
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…
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editor_resource_conversion_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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editor_resource_tooltip_plugins.cpp
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Add UID to file tooltip
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2025-04-05 22:05:49 +02:00 |
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editor_resource_tooltip_plugins.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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embedded_process.cpp
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Merge pull request #103105 from Hilderin/fix-embedded-game-window-first-startup-location-size
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2025-02-23 12:12:51 +01:00 |
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embedded_process.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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font_config_plugin.cpp
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Add `String::replace_char(s)` methods for performance and convenience
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2025-04-10 13:08:45 +02:00 |
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font_config_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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game_view_plugin.cpp
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Merge pull request #103731 from GustJc/embed_pause_hotkeys
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2025-04-08 12:32:49 -05:00 |
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game_view_plugin.h
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Merge pull request #102101 from KoBeWi/2d_3d_skrypt_gra_biblioteka_zasobów
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2025-03-29 10:16:33 -05:00 |
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gdextension_export_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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gpu_particles_collision_sdf_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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gpu_particles_collision_sdf_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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gradient_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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gradient_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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gradient_texture_2d_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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gradient_texture_2d_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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input_event_editor_plugin.cpp
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…
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input_event_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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light_occluder_2d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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light_occluder_2d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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lightmap_gi_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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lightmap_gi_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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line_2d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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line_2d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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material_editor_plugin.cpp
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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material_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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mesh_editor_plugin.cpp
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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mesh_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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mesh_instance_3d_editor_plugin.cpp
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Merge pull request #102786 from Giganzo/top-toolbar-menu-button-styles
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2025-04-10 10:18:10 -05:00 |
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mesh_instance_3d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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mesh_library_editor_plugin.cpp
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Merge pull request #102786 from Giganzo/top-toolbar-menu-button-styles
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2025-04-10 10:18:10 -05:00 |
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mesh_library_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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multimesh_editor_plugin.cpp
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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multimesh_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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navigation_link_2d_editor_plugin.cpp
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Remove unused header in editor.
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2024-12-24 00:40:38 +08:00 |
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navigation_link_2d_editor_plugin.h
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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navigation_obstacle_2d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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navigation_obstacle_2d_editor_plugin.h
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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navigation_obstacle_3d_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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navigation_obstacle_3d_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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navigation_polygon_editor_plugin.cpp
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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navigation_polygon_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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node_3d_editor_gizmos.cpp
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Merge pull request #103993 from aaronfranke/geometry-segment
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2025-04-01 08:01:34 -05:00 |
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node_3d_editor_gizmos.h
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Allow multiple EditorNode3DGizmo collision meshes
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2025-03-26 01:20:43 +01:00 |
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node_3d_editor_plugin.cpp
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Merge pull request #105249 from Repiteo/core/math-defs-namespace
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2025-04-11 09:51:04 -05:00 |
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node_3d_editor_plugin.h
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Merge pull request #102101 from KoBeWi/2d_3d_skrypt_gra_biblioteka_zasobów
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2025-03-29 10:16:33 -05:00 |
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occluder_instance_3d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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occluder_instance_3d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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packed_scene_editor_plugin.cpp
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EditorNode: Add function to load file as scene or resource
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2025-03-12 23:59:48 +01:00 |
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packed_scene_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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packed_scene_translation_parser_plugin.cpp
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Use `get_slicec` instead of `get_slice` for single character splitters
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2025-03-08 20:36:37 +01:00 |
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packed_scene_translation_parser_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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parallax_background_editor_plugin.cpp
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Fix MenuButton style in editor top menu bar
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2025-02-10 10:03:54 +01:00 |
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parallax_background_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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particle_process_material_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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particle_process_material_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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particles_editor_plugin.cpp
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Merge pull request #102786 from Giganzo/top-toolbar-menu-button-styles
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2025-04-10 10:18:10 -05:00 |
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particles_editor_plugin.h
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Merge pull request #102249 from Arnklit/particles2d-emission-shapes
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2025-03-11 14:01:00 -05:00 |
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path_2d_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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path_2d_editor_plugin.h
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Merge pull request #103956 from dugramen/curve-handles-outwards
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2025-03-24 10:01:05 -05:00 |
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path_3d_editor_plugin.cpp
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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path_3d_editor_plugin.h
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Merge pull request #104058 from dugramen/path3d-outwards-curve
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2025-03-28 14:32:25 +01:00 |
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physical_bone_3d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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physical_bone_3d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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plugin_config_dialog.cpp
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Add `String::replace_char(s)` methods for performance and convenience
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2025-04-10 13:08:45 +02:00 |
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plugin_config_dialog.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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polygon_2d_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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polygon_2d_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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polygon_3d_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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polygon_3d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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resource_preloader_editor_plugin.cpp
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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resource_preloader_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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root_motion_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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root_motion_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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script_editor_plugin.cpp
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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script_editor_plugin.h
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Unify Scripts Panel naming for the script and shader editors
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2025-04-09 01:17:36 +02:00 |
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script_text_editor.cpp
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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script_text_editor.h
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Unify Scripts Panel naming for the script and shader editors
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2025-04-09 01:17:36 +02:00 |
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shader_editor_plugin.cpp
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Merge pull request #105183 from lodetrick/shader-ui-shuffle
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2025-04-11 09:51:14 -05:00 |
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shader_editor_plugin.h
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Consolidate Shader Menu in plugin
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2025-04-09 22:53:07 -07:00 |
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shader_file_editor_plugin.cpp
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
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shader_file_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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skeleton_2d_editor_plugin.cpp
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Merge pull request #102786 from Giganzo/top-toolbar-menu-button-styles
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2025-04-10 10:18:10 -05:00 |
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skeleton_2d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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skeleton_3d_editor_plugin.cpp
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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skeleton_3d_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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skeleton_ik_3d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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skeleton_ik_3d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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sprite_2d_editor_plugin.cpp
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Merge pull request #102786 from Giganzo/top-toolbar-menu-button-styles
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2025-04-10 10:18:10 -05:00 |
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sprite_2d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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sprite_frames_editor_plugin.cpp
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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sprite_frames_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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style_box_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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style_box_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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sub_viewport_preview_editor_plugin.cpp
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…
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sub_viewport_preview_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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text_editor.cpp
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Unify Scripts Panel naming for the script and shader editors
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2025-04-09 01:17:36 +02:00 |
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text_editor.h
|
Unify Scripts Panel naming for the script and shader editors
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2025-04-09 01:17:36 +02:00 |
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text_shader_editor.cpp
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Consolidate Shader Menu in plugin
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2025-04-09 22:53:07 -07:00 |
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text_shader_editor.h
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Re-organize UI in the shader editor
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2025-04-05 13:12:59 +03:00 |
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texture_3d_editor_plugin.cpp
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Add color channel filter to editor texture previews
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2025-01-11 23:27:48 +00:00 |
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texture_3d_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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texture_editor_plugin.cpp
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Display PortableCompressedTexture's format in inspector preview
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2025-04-03 18:34:29 +08:00 |
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texture_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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texture_layered_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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texture_layered_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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texture_region_editor_plugin.cpp
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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texture_region_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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theme_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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theme_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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theme_editor_preview.cpp
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Fix `ThemeEditor` being too wide for small screen or minimized window
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2025-03-16 14:16:03 +03:00 |
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theme_editor_preview.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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tool_button_editor_plugin.cpp
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…
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tool_button_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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version_control_editor_plugin.cpp
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Initial editor accessibility.
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2025-04-08 20:25:48 +03:00 |
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version_control_editor_plugin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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visual_shader_editor_plugin.cpp
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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visual_shader_editor_plugin.h
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Unify Scripts Panel naming for the script and shader editors
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2025-04-09 01:17:36 +02:00 |
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voxel_gi_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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voxel_gi_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |