mirror of https://github.com/godotengine/godot
This fixes a bugs where per-viewport samplers were being used for internal texture fetches (probes, sky, etc.). This also fixes a bug when using multiple viewports in the same scene. This also fixes a bug where the texture bias would override the bias from 3D scale. |
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| .. | ||
| SCsub | ||
| scene_forward_mobile.glsl | ||
| scene_forward_mobile_inc.glsl | ||