mirror of https://github.com/godotengine/godot
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! |
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| .. | ||
| export | ||
| SCsub | ||
| context_gl_x11.cpp | ||
| context_gl_x11.h | ||
| detect.py | ||
| godot_x11.cpp | ||
| key_mapping_x11.cpp | ||
| key_mapping_x11.h | ||
| logo.png | ||
| os_x11.cpp | ||
| os_x11.h | ||
| platform_config.h | ||