mirror of https://github.com/godotengine/godot
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! |
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|---|---|---|
| .. | ||
| export | ||
| SCsub | ||
| context_gl_win.cpp | ||
| context_gl_win.h | ||
| ctxgl_procaddr.cpp | ||
| ctxgl_procaddr.h | ||
| detect.py | ||
| godot_win.cpp | ||
| key_mapping_win.cpp | ||
| key_mapping_win.h | ||
| lang_table.h | ||
| logo.png | ||
| os_windows.cpp | ||
| os_windows.h | ||
| packet_peer_udp_winsock.cpp | ||
| packet_peer_udp_winsock.h | ||
| platform_config.h | ||
| stream_peer_winsock.cpp | ||
| stream_peer_winsock.h | ||
| tcp_server_winsock.cpp | ||
| tcp_server_winsock.h | ||