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godot/servers/rendering/renderer_rd
Lukas Tenbrink 4cb8a0c77e Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
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effects Merge pull request #102330 from RGDTAB/add_partial_smaa 2025-05-26 11:24:35 -05:00
environment Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
forward_clustered Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
forward_mobile Merge pull request #102330 from RGDTAB/add_partial_smaa 2025-05-26 11:24:35 -05:00
shaders Merge pull request #102330 from RGDTAB/add_partial_smaa 2025-05-26 11:24:35 -05:00
spirv-reflect
storage_rd Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h Introduce 'visionos' platform derived from 'apple_embedded' 2025-05-19 15:47:01 -07:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h Fix `Invalid Task ID` error spam in `PipelineHashMapRD`. 2025-03-12 19:59:13 +02:00
renderer_canvas_render_rd.cpp Merge pull request #106399 from DarioSamo/fix-canvas-validation-error 2025-05-15 14:53:26 -05:00
renderer_canvas_render_rd.h Merge pull request #106399 from DarioSamo/fix-canvas-validation-error 2025-05-15 14:53:26 -05:00
renderer_compositor_rd.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
renderer_compositor_rd.h rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_scene_render_rd.cpp Add SMAA 1x 2025-05-21 15:02:09 -04:00
renderer_scene_render_rd.h Add SMAA 1x 2025-05-21 15:02:09 -04:00
shader_rd.cpp Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
shader_rd.h Renderer: Reduce scope of mutex locks to prevent common deadlocks 2025-04-13 06:56:13 +10:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00