mirror of https://github.com/godotengine/godot
Some internally created emulated/instantiated events didn't have a device id. This PR sets for these cases a device id. Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic `DEVICE_ID_EMULATION`. |
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| .. | ||
| SCsub | ||
| default_controller_mappings.h | ||
| gamecontrollerdb.txt | ||
| godotcontrollerdb.txt | ||
| input.cpp | ||
| input.h | ||
| input_builders.py | ||
| input_enums.h | ||
| input_event.cpp | ||
| input_event.h | ||
| input_map.cpp | ||
| input_map.h | ||
| shortcut.cpp | ||
| shortcut.h | ||