..
SCsub
…
area_3d.cpp
Rename `or_lesser` range property hint to `or_less`
2022-09-02 19:08:20 +02:00
area_3d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
audio_listener_3d.cpp
…
audio_listener_3d.h
…
audio_stream_player_3d.cpp
Rename `str2var` to `str_to_var` and similar
2022-08-26 14:58:22 +02:00
audio_stream_player_3d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
bone_attachment_3d.cpp
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
bone_attachment_3d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
camera_3d.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
camera_3d.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
collision_object_3d.cpp
Expose input interaction virtual functions in CollisionObject
2022-08-29 14:04:52 +02:00
collision_object_3d.h
Expose input interaction virtual functions in CollisionObject
2022-08-29 14:04:52 +02:00
collision_polygon_3d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
collision_polygon_3d.h
…
collision_shape_3d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
collision_shape_3d.h
…
cpu_particles_3d.cpp
Rename `or_lesser` range property hint to `or_less`
2022-09-02 19:08:20 +02:00
cpu_particles_3d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
decal.cpp
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
decal.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
fog_volume.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
fog_volume.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
gpu_particles_3d.cpp
Rename ParticlesMaterial to ParticleProcessMaterial
2022-08-26 02:53:08 +02:00
gpu_particles_3d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
gpu_particles_collision_3d.cpp
Rename `or_lesser` range property hint to `or_less`
2022-09-02 19:08:20 +02:00
gpu_particles_collision_3d.h
…
importer_mesh_instance_3d.cpp
…
importer_mesh_instance_3d.h
…
joint_3d.cpp
Rename `or_lesser` range property hint to `or_less`
2022-09-02 19:08:20 +02:00
joint_3d.h
Joint3D: Remove utility method bindings for angular limits
2022-08-23 11:57:44 +02:00
label_3d.cpp
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:11:55 +03:00
label_3d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
light_3d.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
light_3d.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
lightmap_gi.cpp
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
lightmap_gi.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
lightmap_probe.cpp
…
lightmap_probe.h
…
lightmapper.cpp
…
lightmapper.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
marker_3d.cpp
Rename Position* nodes to Marker*
2022-08-23 19:49:50 +02:00
marker_3d.h
Rename Position* nodes to Marker*
2022-08-23 19:49:50 +02:00
mesh_instance_3d.cpp
Fixed surface material overrides are not applied when the new mesh is set
2022-08-30 12:43:59 +07:00
mesh_instance_3d.h
…
multimesh_instance_3d.cpp
…
multimesh_instance_3d.h
…
navigation_agent_3d.cpp
…
navigation_agent_3d.h
…
navigation_link_3d.cpp
Added node for Navigation links
2022-08-26 22:05:15 -07:00
navigation_link_3d.h
Added node for Navigation links
2022-08-26 22:05:15 -07:00
navigation_obstacle_3d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
navigation_obstacle_3d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
navigation_region_3d.cpp
…
navigation_region_3d.h
…
node_3d.cpp
Rename `or_lesser` range property hint to `or_less`
2022-09-02 19:08:20 +02:00
node_3d.h
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
occluder_instance_3d.cpp
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
occluder_instance_3d.h
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
path_3d.cpp
Rename `or_lesser` range property hint to `or_less`
2022-09-02 19:08:20 +02:00
path_3d.h
Rename PathFollow's `offset`s to `progress` & `progress_ratio`
2022-08-24 01:56:03 +02:00
physics_body_3d.cpp
Rename `or_lesser` range property hint to `or_less`
2022-09-02 19:08:20 +02:00
physics_body_3d.h
Merge pull request #64367 from Mickeon/rename-var-to-str
2022-08-26 23:04:06 +02:00
ray_cast_3d.cpp
…
ray_cast_3d.h
…
reflection_probe.cpp
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
reflection_probe.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
remote_transform_3d.cpp
…
remote_transform_3d.h
…
shape_cast_3d.cpp
…
shape_cast_3d.h
…
skeleton_3d.cpp
Clean-up/change some Skeleton3D API
2022-08-30 23:03:12 +09:00
skeleton_3d.h
Clean-up/change some Skeleton3D API
2022-08-30 23:03:12 +09:00
skeleton_ik_3d.cpp
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
skeleton_ik_3d.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
soft_body_3d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
soft_body_3d.h
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
spring_arm_3d.cpp
…
spring_arm_3d.h
…
sprite_3d.cpp
Merge pull request #64157 from Mickeon/remove-mysterious-is-playing
2022-09-01 17:40:32 +02:00
sprite_3d.h
Merge pull request #64157 from Mickeon/remove-mysterious-is-playing
2022-09-01 17:40:32 +02:00
vehicle_body_3d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
vehicle_body_3d.h
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
velocity_tracker_3d.cpp
…
velocity_tracker_3d.h
…
visible_on_screen_notifier_3d.cpp
…
visible_on_screen_notifier_3d.h
…
visual_instance_3d.cpp
Rename `uniform` to `parameter` across the engine
2022-09-01 11:42:57 +03:00
visual_instance_3d.h
Rename `uniform` to `parameter` across the engine
2022-09-01 11:42:57 +03:00
voxel_gi.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
voxel_gi.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
voxelizer.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
voxelizer.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
world_environment.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
world_environment.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
xr_nodes.cpp
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
xr_nodes.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00