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godot/drivers/gles3
clayjohn 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
This dramatically reduces the CPU time spent on rendering shadows for PointLight2Ds
2024-12-17 07:41:09 -08:00
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effects Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
environment SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shaders Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode 2024-12-06 10:17:44 -08:00
storage Merge pull request #94947 from ChrisBase/issue_94946 2024-12-11 17:35:58 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_gles3.cpp Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
rasterizer_canvas_gles3.h Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
rasterizer_gles3.cpp Merge pull request #96705 from elmajime/camera_from_external_feed 2024-11-04 21:51:50 -06:00
rasterizer_gles3.h Merge pull request #96705 from elmajime/camera_from_external_feed 2024-11-04 21:51:50 -06:00
rasterizer_scene_gles3.cpp Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode 2024-12-06 10:17:44 -08:00
rasterizer_scene_gles3.h Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 2024-11-02 21:34:55 +00:00
shader_gles3.cpp Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle" 2024-10-29 22:17:16 -07:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00