mirror of https://github.com/godotengine/godot
Forcing draw during debug break is now handled by ServersDebugger, and
only happens when the proper message is sent from the EditorDebugger
("servers:draw").
In a similar way, briging the window in foreground is now also handled
by ServersDebugger upon receiving "servers:foreground" which is sent by
the EditorDebugger when resuming from a break ("continue").
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| .. | ||
| SCsub | ||
| servers_debugger.cpp | ||
| servers_debugger.h | ||