mirror of https://github.com/godotengine/godot
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. |
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|---|---|---|
| .. | ||
| doc_classes | ||
| SCsub | ||
| config.py | ||
| library_godot_webrtc.js | ||
| register_types.cpp | ||
| register_types.h | ||
| webrtc_data_channel.cpp | ||
| webrtc_data_channel.h | ||
| webrtc_data_channel_gdnative.cpp | ||
| webrtc_data_channel_gdnative.h | ||
| webrtc_data_channel_js.cpp | ||
| webrtc_data_channel_js.h | ||
| webrtc_multiplayer_peer.cpp | ||
| webrtc_multiplayer_peer.h | ||
| webrtc_peer_connection.cpp | ||
| webrtc_peer_connection.h | ||
| webrtc_peer_connection_gdnative.cpp | ||
| webrtc_peer_connection_gdnative.h | ||
| webrtc_peer_connection_js.cpp | ||
| webrtc_peer_connection_js.h | ||