mirror of https://github.com/godotengine/godot
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). |
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| .. | ||
| doc_classes | ||
| editor | ||
| icons | ||
| language_server | ||
| tests | ||
| SCsub | ||
| config.py | ||
| gdscript.cpp | ||
| gdscript.h | ||
| gdscript_analyzer.cpp | ||
| gdscript_analyzer.h | ||
| gdscript_byte_codegen.cpp | ||
| gdscript_byte_codegen.h | ||
| gdscript_cache.cpp | ||
| gdscript_cache.h | ||
| gdscript_codegen.h | ||
| gdscript_compiler.cpp | ||
| gdscript_compiler.h | ||
| gdscript_disassembler.cpp | ||
| gdscript_editor.cpp | ||
| gdscript_function.cpp | ||
| gdscript_function.h | ||
| gdscript_lambda_callable.cpp | ||
| gdscript_lambda_callable.h | ||
| gdscript_parser.cpp | ||
| gdscript_parser.h | ||
| gdscript_tokenizer.cpp | ||
| gdscript_tokenizer.h | ||
| gdscript_utility_functions.cpp | ||
| gdscript_utility_functions.h | ||
| gdscript_vm.cpp | ||
| gdscript_warning.cpp | ||
| gdscript_warning.h | ||
| register_types.cpp | ||
| register_types.h | ||