mirror of https://github.com/godotengine/godot
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb). |
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| .. | ||
| doc_classes | ||
| editor | ||
| extensions | ||
| structures | ||
| README.md | ||
| SCsub | ||
| config.py | ||
| gltf_defines.h | ||
| gltf_document.cpp | ||
| gltf_document.h | ||
| gltf_state.cpp | ||
| gltf_state.h | ||
| gltf_template_convert.h | ||
| register_types.cpp | ||
| register_types.h | ||
README.md
Godot GLTF import and export module
In a nutshell, the GLTF module works like this:
- The
structures/folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes. - The
extensions/folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec. GLTFStateholds collections of structures and extensions.GLTFDocumentoperates on GLTFState and its elements.- The
editor/folder uses GLTFDocument to import and export 3D models.