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godot/editor/settings
Thaddeus Crews d88971f022
Merge pull request #111791 from KoBeWi/timer_anyway
Save editor settings when modified from code
2025-10-23 11:03:52 -05:00
..
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action_map_editor.cpp Keep collapsed state for actions when modifying Input Map 2025-08-05 15:25:47 -04:00
action_map_editor.h
editor_autoload_settings.cpp Add name info to EditorAutoloadSettings invalid name message 2025-09-05 01:39:32 +02:00
editor_autoload_settings.h
editor_build_profile.cpp Change ClassDB::get_class_list and related stuff. 2025-09-16 15:00:33 +08:00
editor_build_profile.h
editor_command_palette.cpp
editor_command_palette.h
editor_event_search_bar.cpp
editor_event_search_bar.h
editor_feature_profile.cpp
editor_feature_profile.h
editor_folding.cpp
editor_folding.h
editor_layouts_dialog.cpp Rework editor docks 2025-09-29 17:30:41 +02:00
editor_layouts_dialog.h
editor_settings.cpp Merge pull request #111820 from DeeJayLSP/fix-autoset-exec-flags 2025-10-23 11:03:49 -05:00
editor_settings.h Use `language` command line argument to override editor locale. 2025-09-08 23:45:54 +03:00
editor_settings_dialog.cpp Save editor settings when modified from code 2025-10-18 15:55:06 +02:00
editor_settings_dialog.h
event_listener_line_edit.cpp
event_listener_line_edit.h
input_event_configuration_dialog.cpp Allow all gamepad devices for built-in `ui_*` input actions 2025-09-23 17:12:56 +02:00
input_event_configuration_dialog.h
project_settings_editor.cpp
project_settings_editor.h