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godot/servers/rendering/renderer_rd
Thaddeus Crews 78f1918bd4
Merge pull request #102668 from jkirsteins/janiskirsteins/ios-aspect-fill-splash
[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 12:56:26 -06:00
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effects Change how device address is requested to avoid future API breakage 2025-02-11 20:00:18 -03:00
environment Merge pull request #101112 from clayjohn/skyrd-fov 2025-01-09 20:51:26 +01:00
forward_clustered Merge pull request #102122 from DarioSamo/default-sdfgi-fix 2025-01-29 17:45:17 -06:00
forward_mobile Mark pipeline compilation of ubershaders as high priority. 2025-01-28 11:40:05 -03:00
shaders Merge pull request #102497 from BlueCube3310/mesh-uv-render-compressed-fix 2025-02-07 01:40:02 +01:00
spirv-reflect
storage_rd Merge pull request #101561 from darksylinc/matias-device-address-api 2025-02-12 12:56:25 -06:00
SCsub
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h Fix wide angle spotlight clustering 2024-12-13 11:28:42 +01:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
pipeline_hash_map_rd.h Mark pipeline compilation of ubershaders as high priority. 2025-01-28 11:40:05 -03:00
renderer_canvas_render_rd.cpp 2D: Fix free of invalid ID 2025-02-11 08:17:29 +11:00
renderer_canvas_render_rd.h 2D: Fix `CanvasTexture` rendering when updating channels 2025-01-24 07:01:37 +11:00
renderer_compositor_rd.cpp [iOS] Sync the boot splash and the launch screen image scale modes 2025-02-12 17:41:18 +01:00
renderer_compositor_rd.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_scene_render_rd.cpp Merge pull request #99407 from devloglogan/rec-resolution 2025-01-10 23:05:46 +01:00
renderer_scene_render_rd.h Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
shader_rd.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_rd.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00